My impression is that they don't do a whole lot. If you attack someone, yourself or as an ally of someone else, your defensive pacts, and those of your fellow aggressors, are irrelevant. Mods. Started a 2. Replace the hashtags with whatever number you want to reduce threat by. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Forum list Trending. Subscribe to downloadNo Interreligious Defensive Pacts. Shattered retreat on. Let's say there is a world defensive pact against you. Granting independence to vassals lowers your threat. In Crusader Kings 2, pacts are vital and will affect many of your decisions. Now I'm wondering if they would make the game more fun. For me, the time it takes for a defensive pact to tick down serves as that historical barrier. Now I'm wondering if they would make the game more fun. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Please explain your issue is in as much detail as possible. OTOH, once you get >50 threat, especially once you get >75, you run into really, really silly situations. Easily the most annoying feature in CK2. P. Is there any particular way to reduce the time they are in existence? Or is it just a case of waiting it out until targets leave?A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Off, as with shattered retreat. All Discussions. It takes a few seconds, a few precious seconds where no one is in a defensive pact against you despite your 50% threat level. 5 3 comments Add a Comment. If the subject of the pact attacks one of the members, others will join the war like allies. Turning defensive pacts to off does not inhibit ironman nor does it disable achievements. ago. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. HydroAC. Defensive pacts are caused by your threat level, whether it be from conquering a nation or inheriting it. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The. If you can use cheats, use commands to vassalize or take the title of a neighbor (preferably one with lots of land) and then. I desire to play a fairly realistic game of crusader kings and am wondering how realistic defensive pacts are. So is it more fun to play with pacts on so larger. While I’m here I’m also going to repeat the changes 2. Only City States and Minor Powers can be members of a defensive. I've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. By right clicking on any rulers’ portrait, you can access the option to form a pact. 29 level 1 · 3 yr. Crypto Especially with CK2 limiting formal alliances to those with marriage ties only, it's a fine idea to stop/slow continuous invasions. Well-trained soldiers that actually had quality arms/armor and not random bits looted off a battlefield were a comparative rarity in this time period and were probably the #2 reason battles were decided, after maneuvering for position/commander tactics. The most powerful tool for this is arranged. Also you can check out the $5/month subscription on Steam for CK2 if you want to see what it's like with all DLC's. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. #2 StarThrone Feb 28, 2021 @ 11:28am Personnally, i never saw a big empire entirely collapse (excluding those created by an invasion of mongols, aztecs or. Oh you mean attack despite the pact. If the subject of the pact attacks one of the members, others will join the war like allies. But all Coalitions do is stop the powerful attacker from winning offensive wars - a job they don't even do very well. Defensive pacts can be. If the subject of the pact attacks one of the members, others will join the war like allies. . The trick is to first save the character you want to ally with as a saved scope variable. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If the subject of the pact attacks one of the members, others will join the war like allies. Those as other commenters have said you allow large AI kingdoms and Empires to conquer without a way of. Defensive pacts can be. My impression is that they don't do a whole lot. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Otherwise On) Fewer minor epidemics (when playing in coastal areas) Limited exclave independence. These pacts are a significant factor in shaping the geopolitical. These defensive pacts need a serious rework. I don't care particularly for the implementation, but turning them Off makes it too easy for players. and ofc waiting. I am not sure turning off defensive pacts is a minor feature in CK2. If the subject of the pact attacks one of the members, others will join the war like allies. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I think there is also a map mode but I'm not sure what the icon is for it but if you look you'd probably see it. Conquering becomes the most tedious task when you have to stall for like 30 turns because you have to deal with not one but, two carpets of doom. I'd like defensive pacts to feel more 'dangerous', if that makes sense. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Then close your game, go to Documents/Paradox Interactive/Crusader Kings 2/savegames. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Let's say there is a world defensive pact against you. Menu. I guess during ck2 time period. No idea why they dialed it back again for CK3. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Otherwise you'll need to start a new game and turn off Defensive pacts. Featured. It’s actually pretty funny that I’ve been using a small personal mod for CK2 for awhile myself. Defensive pacts can be. Defensive pacts can be. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. The fact that West African pagans are joining a war to help defend the Pope is just. #2. Press question mark to learn the rest of the keyboard shortcutsI usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. I have a question about CK2. I remember playing my best playthrough, I got pretty massive and really had an opportunity to conquer the entire world, if only I had more time…The Attacker controls all their holdings, for Independence, Free Tributary, and Overthrow Ruler wars. Same thing with Mongol invasion, Black Death, vassal republics etc. Business, Economics, and Finance. Only really kings and emperors get big enough to generate enough threat to have them form. Why are the Uyghurs in a coalition against me? Why is. i'm not sure if there's a way to turn them off once you've started a game though. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. ago Truthsayer I used to keep them on, but then I saw the error of my. The first one would be Empressive, which seems to be impossible since i have already done it twice, the last time was on my Roman Empire run, without the achievement firing (achievements were active, i got others. Edit: Per the QA lead in this topic apparently neither turning off pacts or shattered retreats will disable achievements. 19. Beating defensive pacts. I keep Shattered Retreat on. Sometimes it gets down to two or three rulers. (Often without the player able to find anyone to partner with. As long as there are small realms where you can hit 100% occupation in a few years, defensive pacts are meaningless. But there's a hope anyway. If it is off, your first major battle lost is your last. Just hit 100% warscore before the defensive pact has time to mobilise, and it isn't an issue. CryptoEspecially with CK2 limiting formal alliances to those with marriage ties only, it's a fine idea to stop/slow continuous invasions. My tiny Irish county can call upon the great French army. Both on the battlefield and off. No need to recompress your old save again. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Explain to me how the French AND the Persians AND the Ligurians AND the Abyssinians could all unite against me on the same day that I declare war, let alone coordinate a defensive pact across thousands of miles (this is a feudal world, not 1914!). The leader of a league is the one that invites people in. . I have a question about CK2. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Defensive pacts can be. If the subject of the pact attacks one of the members, others will join the war like allies. when you start a game you can turn off defensive pacts in the game rules. The base game is horrible im sorry to say and ck2+ makes it so much more fun but it is also severely limited. Defensive pacts are only situationally annoying. Your threat level is determined by a %. 05 -- 0. If the subject of the pact attacks one of the members, others will join the war like allies. Support. I'm not sure what you meant though I can say you can definitely blitz a one province realm even if it's part of a defensive pact since you'll get 100% from fully occupying the defender. Hit "~" to open the console. Was watching a play through series and the guy was playing with them off. Fast siege down the target and kill any nearby defender armies. If a member is attacked by the target, all other members will defend them. Reply reply [deleted] • The thread title plus the picture had me in tears haha. CK2 defensive pacts in a nutshell. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. The actual save is all text and right below the player info at the top are the gamerules. Holy Wars by default should remove at least your religion group from the pact. There are strange defensive pacts against. Any way to turn off Defensive Pacts mid-game? Title. I've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. Just interested in your thoughts on this. Hope that helps. Not that they wouldn’t do that in CK2. Forums. I am not sure about defensive pacts at least with how they were in CK2, but non-aggression pacts should be a thing. THIS! Deactivating the Defensive Pacts Option in the Rules doesn't even disqualify for Ironman-Games #5 < > Showing 1-5 of 5 comments . A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. 4 Reconquista 1. Business, Economics, and Finance. First save your game without compressing the file. Spirited-Ad-4455 •. Yes =) you could designate a regent ahead of time (like one of the minor titles in royal court) such that when your child inherited, or you were rendered incapable (such as by a stroke or combat damage) you would use their stats instead. Hello. Its goal is to slow down late game blobbing, but it often seems…Defensive pacts only have an effect for the defender. An alliance is an improved pact based on an existing non-aggression pact, and is more powerful by. Been playing with Defensive Pacts on (by accident) today and I was wondering how other felt about them currently. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Defensive pacts can be. . That was attempted in CK2's defensive pacts which were really bad. Think. This way there will still be a challenge, if your realm grows to fast, but you won’t be at war with India when you invade a county in France. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. They personally make the. Holy Wars by default should remove at least your religion group from the pact. Main thing about defensive pacts is if you have it on it will mostly impact your mid-game and slow it down tremendously(and annoyingly imo). I tried googling it but to no avail. Prep your retinues around the land then declare war. Crusader Kings is not necessarily supposed to be hard, it's a game of roleplaying. Mostly they seem to reduce the amount of War Score either side gets from battles. I don't know how to move forward due to defensive pacts. All this unrealistic Proto-UN defensive pact garbage is just disgustingly crippling. I just think they have horrible threat decay timers, and sometimes gain too much threat over small conquests in CK2. Per page: 15 30 50. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. I play with pacts because I have no self control when it comes to taking territory and I believe I need some. 393K subscribers in the CrusaderKings community. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Defensive pacts are one of the most annoying things i've ever had to deal with in this mod. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux…19 votes, 25 comments. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Reply. I've looked it up on the wiki and experienced it in-game and I believe that I understand it pretty well, but I find the strategies listed in the wiki lacking. don't know which specific type of event troops the. Phantom-Fireworks • 4 yr. A few things you can do. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. On Windows, Alt + NumPad 2 + NumPad 1 enters a §. I would say CN forming is on par with Defensive Pacts. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). I honestly like defensive pacts. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. It should be more difficult for large empires to form alliance and easier for lesser countries. So is it more fun to play with pacts on so larger. CK3 has more content without DLC's. Problem is, it fails to innovate while at the same time drops off the cool features ck2 had. Shattered retreat, which I always switch of, also. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). If you aren't playing Ironman, you can actually disable defensive pacts in your current game. Yes CK3 is queit easy game (it's don't even have hardmode unlike Hoi4 or Stellaris), for the sake of "wider audience", without doubt. . Yeah i can do that. He has two sons. If the subject of the pact attacks one of the members, others will join the war like allies. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Paradox Forum. Defensive pacts can be. paradoxwikis. So is it more fun to play with pacts on so larger. 2 game in 1204 as the Sultan of Rum to get used to the new council mechanics. 2 Children's Crusade 1. First, start a new game (not a serious one) and change all game rules as you want them in your old game, without Ironman. ) It has been said that there is very little counter-play available. They personally make the. Put the edited game into your save games. Defensive pacts can be. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. So basically, defensive. He has two sons. I honestly like defensive pacts. Rich Childhood. Elder Kings. ck2 was already really easy, it was just convoluted for new players. No need to recompress your old save again. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. If the subject of the pact attacks one of the members, others will join the war like allies. With defensive pacts, it makes you think twice before clicking that Declare War button. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If the subject of the pact attacks one of the members, others will join the war like allies. Turkic Conquerors, Major Epidemics, Mongol Invasion, Gender Equality and Raiding all have historic settings. Crusader Kings II. If the subject of the pact attacks one of the members, others will join the war like allies. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Monks and Mystics also has a chancellor job that increases. I want to be able to trade titles if i have de jure counties of theirs and they have de jure holdings of mine. R. That was attempted in CK2's defensive pacts which were really bad. I am "Jalayirid" in the west. If the subject of the pact attacks one of the members, others will join the war like allies. Defensive pacts can be. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Defensive pacts can be. Because you can strip a feature out, then sell it back as DLC is my cynical guess. but at the same time, you could just unify India first and by then, Tibet and the Abbasids/whoever succeeds them are usually too large to join defensive pacts and you'd have very easy control points against everyone else. CryptoWas watching a play through series and the guy was playing with them off. then simply use the create_alliance effect/command with that saved scope as the target. If the subject of the pact attacks one of the members, others will join the war like allies. Paradox Store. Defensive pacts can be. 4. . diplomatic range: off provincial revolt strength: extremely powerful defensive attrition: off regencies: off assassination: direct action dueling: unrestricted release prisoners after punishment: off grant indpendence: unrestricted this is the most chaotic I can think off, this excludes some stuff like demesne and vassal limit thoWhen I change religions but the game is still on pause, sometimes defensive pacts suddenly get turned off and I can attack them even with a personal threat level of 90%. 2 made to Defensive Pacts, because not everyone seems to have noticed how they have changed:It'd get quite boring having my 150k army go against some 3k schmuck a thousand times. I usually declared war on 3-7 medium strong targets with the extort tribute CB and then few more with holy war or through forcing a claim. EDIT: Assuming the army was formed into one massive perfectly square phalanx where each soldier got . Secret religious cults off (unless I use them myself) Defensive pacts off Supernatural events off Devil worshipers off Culture conversion combination I actually keep defensive pacts on for the sake of realism. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Defensive pacts can be. 4. Jump to latest Follow Reply. Forums. I don't care particularly for the implementation, but turning them Off makes it too easy for players. Captured close relatives of the war leader also affect the war score by 5%, while the current heir counts for 50%. I have disabled the defensive pacts, as they just decay to slow for me in CK2+. Rich Childhood. Enables raiding. Which wars don't generate threat? 2. Defensive pacts can be. You can extract your save with any utility that can unpack zip files. On macOS (US), ⌥Option + 6 enters. Aug 14, 2016. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac…I hope vassals can form a defensive pact against another vassal who shares the same liege as them and is growing too powerful. Disabling defensive pacts does not disable achievements. Crypto Another tool against defensive pact is exploding realms, in which you declare wars to realms that just became independent before they join a pact. Just get a bunch of retinues and/or mercs right outside of a small (preferably one county) target. If the subject of the pact attacks one of the members, others will join the war like allies. Been playing with Defensive Pacts on (by accident) today and I was wondering how other felt about them currently. I played a ton of Eu4 before CK and in that game you have to deal with Aggressive Expansion and Coalitions, which is harsher imo. com Ive never even considered turning them off. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Pacts –Non-Aggression, Alliance, Defensive. Greetings all! One of the great things about meeting our dear players - you folks - in real life (such as at PDXCON) is getting to hear such a lot of constructive, persuasive suggestions for improvements. So if you do attack someone, you deal with less enemies. I'm back in CK2 after a hiatus. Expand user menu Open settings menu Open settings menuI've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. Author of the mod Dark Ages for Crusader Kings 2 - More than 600 new events help to create more interesting and diverse stories experienced by the player, giving further options and objectives while playing the game. Defensive Pacts - On or Off? I know this is very sensitive topic and was probably discussed a milion times. There has been discussion in the AI diplomacy thread that defensive pacts can turn into problems when most of the map locks itself up in large defensive blocks. If the subject of the pact attacks one of the members, others will join the war like allies. Francia hasn't formed HRE and Karl has Middle and West Francia only. You can also hear me die. 37 votes, 20 comments. Then close your game, go to Documents/Paradox Interactive/Crusader Kings 2/savegames. In fact, I found it's much more close to cheating when someone turn the defensive pact on and bypass it by using some tricks such as declaring war in the first few days after an AI ruler died or reloading the game and thus the new ruler hasn't joined the pact. CK2 has a lot more content with them. Defensive Pacts On (both on and off are sort of ahistorical. Defensive pacts can be. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. So is it more fun to play with pacts on so larger. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Business, Economics, and Finance. I just forgot about them and never turned them back on. One takes the target territory, the other kills people who try to interfere. Jump to latest Follow Reply. It's most annoying when you're small though, and conquering individual counties one by one. Spent whole day to play byzantine empire to restore rome with defensive pacts ON. Defensive pacts can be. But in ck3 a marriage immediately creates an alliance. In fact, I found it's much more close to cheating when someone turn the defensive pact on and bypass it by using some tricks such as declaring war in the first few days after an AI ruler died or reloading the game and thus the new ruler hasn't joined the pact. 5 m² of space, this army would take up a square with a side length of ~11. I believe the CK2 defensive pacts were based on your size meaning that even taking a single county would already bring half the world into one I’d you had a large empire. If the subject of the pact attacks one of the members, others will join the war like allies. EDIT: Figured it out. Thassar Sep 13, 2017 @ 1:10pm. 2 made to Defensive Pacts, because not everyone seems to have noticed how they have changed: It'd get quite boring having my 150k army go against some 3k schmuck a thousand times. Going to play as the Danes (Snake in the Eye guy) - is Holy Fury a DLC that'll have an appreciable effect on the game I'm looking to play?Business, Economics, and Finance. Business, Economics, and Finance. And yet. Support. Well-trained soldiers that actually had quality arms/armor and not random bits looted off a battlefield were a comparative rarity in this time period and were probably the #2 reason battles were decided, after maneuvering for position/commander tactics. If the subject of the pact attacks one of the members, others will join the war like allies. . HydroAC. I understand the need to add unrealistic game mechanics to make the game more realistic. Do defensive pacts still disband on the target's death? On some older version, when I was still playing with the pacts on, I could declare wars on day one of a new king without calling the pact into the war. threat per single source set to 1 (from 50) and set only huge realms viable as valid defensive pact target. Defensive pacts can be. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. However, rulers don't create defensive pacts the exact moment you gain 50% threat level. . However, variety is the spice of life, and after 11 Crusader Kings II expansions things are not as clear-cut anymore. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). ) At that point, wars are just tedious and you can tell that there's no-one on the map who can stop you. If they manage to produce an army that can challenge your doomstacks, let attrition fix that. i think for defensive pacts it should just be a mechanic where at a certain threat level any war you wave against another realm acts as (or similar to) a holy war, where nearby realms of the same religion are likely but not guaranteed to join. I don't think this has something to do with defensive pacts. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. I want to trade with foreign realms. If the subject of the pact attacks one of the members, others will join the war like allies. Press J to jump to the feed. They're all optional features you can toggle with the Game Rules. I'm playing as Byzantium right now trying to form the Roman. God bless the lvl 5 skaven. Threat is tedious to manage, and having to fight all of Europe when you want to conquer just a single province is annoying. They now only join the pact if they felt genuinely threatened by you. crusademember • 4 yr. Nope, just kidding. Now I'm wondering if they would make the game more fun. In my current campaign my clan skyre is fighting off endless waves of empire troops, lizardmen, high elves and knights. If you don't use Ironman for your current game, you can open the console by typing any of the following: On German/Nordic keyboards, this is ⇧Shift + 3 This may also be the combo of left shift and the §| key to the left of the number 1 on the number row. However I usually run into a point where I am…NDefines. 22 solamyas • 6 yr. Double-click to zoom out. Defensive pacts make so in every war the big players come knocking. The easiest way to get it how you want is to make a new game with the rules set to your new specifications, then save that game uncompressed and copy that rules section into the game you want to change. Business, Economics, and Finance. I would say CN forming is on par with Defensive Pacts. . Jump to latest Follow Reply. stawpdahates • 4 yr. When The World Stopped Making Sense. would also help with some random huge nomad joining against your war and moving their deathstack all the way across europe in one month. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I believe the CK2 defensive pacts were based on your size meaning that even taking a single county would already bring half the world into one I’d you had a large empire. Later on you can release them from tributary status and declare war immediately before they can join a defensive pact.